Cocos2d-X by Example Beginner’s Guide

Packt published a new book on Cocos2d-X, “Cocos2d-X by Example Beginner’s Guide” by Roger Engelbert (http://www.packtpub.com/cocos2d-x-by-example/book)

Cocos2d-X by Example Beginner's Guide

Overview from the Packt website:

  • Learn to build multi-device games in simple, easy steps, letting the framework do all the heavy lifting
  • Spice things up in your games with easy to apply animations, particle effects, and physics simulation
  • Quickly implement and test your own gameplay ideas, with an eye for optimization and portability
  • Enjoy building the games as much as you will enjoy playing them
What you will learn from the book according to the Packt website:

  • Make your games look cooler with particle effects
  • Create place holder sprites to quickly test your game ideas
  • Load external data into your games
  • Build game menus and tutorials
  • Implement game-wide events with notifications
  • Create a dash game with a textured terrain
  • Build a Box2D puzzle game with multiple levels
  • Create a hybrid iOS and Android project

It’s a by example book, so you’ll learn all those concepts through 6 different games.

What’s interesting about this book is that it advertises: no programming experience necessary! I don’t know how true that is yet, but am gonna give this book a read (give me 2 weeks), and since I know nothing about Cocos2d-X and C++, so if I get it, then I would highly recommend it.
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