Making a Game: Good days and bad days…

First my board…

Oh and I set up a GameJolt page: http://gamejolt.com/games/depressionsimulator/272098

Nothing playable yet. Although, because I did that, I made a header for the game, also it’s now called “Depression Simulator” semi-officially.

Header

Okay about good and bad days…

The point of my game is that sometimes there are good days, and sometimes there are bad days. And they are unpredictable.

Last week was not a good week for me.

But today is the start of a new week, and tomorrow the start of a new month. And also the last month of my Masters program.

Also before I turn 30. Eep! It’s funny how the last day of my program corresponds with my birthday. It was also like that for my undergrad degree actually (that was not a fun day, rushing around getting our thesis one last check, submitting it and saying good bye to a year’s worth of hard work).

Anyway, I added a whole bunch of stuff to my TO DO board, with new ideas I got when I was sleeping. Oh yah, part of my thing, is I sleep a lot, but at least I still generate new game ideas when I do. I just can’t bring myself to get up and actually code them. Yah… that’s a problem.

Also I got a lot more contributions on HitRecord, which are really good and really inspiring and I want to include all of them.

But no, part of production is knowing when to say no to feature creep. Or at least enough to have something playable that can be released at the end of this Module and then keep working on it after.

Here’s to foolishly hoping the rest of the month will only bring me good days.

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