How to create physics objects in Cocos2D with just one click? (well, more or less one click)

Answer: PhysicsEditor The PhysicsEditor is a shape editor for physics engines like Box2D and Chipmunk. Before when I was making physics objects in Cocos2D, I used VertexHelper (Johannes Fahrenkrug), which is great and all, but there were a lot of things that you had to consider, such as you had to define the vertices yourself (meaning: ‘click โ€œaroundโ€ each sprite to define itโ€™s vertices’) and … Continue reading How to create physics objects in Cocos2D with just one click? (well, more or less one click)

How to make animated sprites in Cocos2D? (using 3rd party sprites and TexturePacker)

First of all, thank you Andreas Loew for the TexturePacker and Physics Editor licenses. This is not a tutorial per se, because a lot of information that I will include in this post are referenced from other people’s works, particularly Andreas’ (http://www.texturepacker.com/blog/). So the question: How do we make animated sprites in Cocos2D using 3rd party sprites. I mentioned before TurboSquid as a good source … Continue reading How to make animated sprites in Cocos2D? (using 3rd party sprites and TexturePacker)